VisionDepth3D - Release v3.1.6
VisionDepth3D » Devlog
VisionDepth3D v3.1.6 – Release
Performance gains, smarter resizing, and enhanced pipeline reliability in this focused update!
What’s New?
Core Logic & Backend
- FFmpeg Backend Added for upscale processing in the frame renderer
- Up to 4–6× FPS boost in render speed
- Fallback logic when GPU-based ESRGAN is disabled
- Input Resize Correction
- Auto-resizes input to match GUI render res
- Fixes cropping/stretching mismatches across RIFE and Upscale pipelines
- GPU Interpolation Integration
- Full TensorRT support in Upscale pipeline
- VRAM-safe memory handling & batch-aware resolution scaling
- NVENC Export Polishing
- Improved export reliability with hardware encoders
- Graceful handling of odd resolutions (e.g., 1280×719 → safe round)
GUI & Preview Enhancements
- Updated Preview Layout (WIP) – First pass at organizing layout for clarity
- Depth ETA Fix – ETA now shown in
HH:MM:SS
format - Elapsed Time Tracker – Tracks full batch/video runtime
Why This Matters
- Massive upscaling performance boost
- Better visual feedback during long renders
- Fixes common bugs related to frame sizing
Full Change Log
- Added
ffmpeg
-based upscaling logic for renderer - Fixed input/GUI resize mismatches
- Integrated ONNX RIFE interpolation into render/export
- Improved NVENC support for edge-case resolutions
- ETA logic now shows hours for long renders
- Elapsed render time added to GUI
- WIP: Preview panel layout revamp
- Experimental divergence tracking scaffolding
💙 Thanks to early testers and notebook devs for profiling, feedback, and pushing this forward!
This update sets the stage for full pipeline modularity in the next major version.
Files
VisionDepth3D_WIN_x64_INSTALLER
External
3 days ago
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VisionDepth3D
This is Hybrid 3D. Built from AI depth + custom stereo logic — Designed for cinema in VR.
Status | In development |
Category | Tool |
Author | VisionDepth3D |
Tags | 3D, AI Generated, converter, depth-mapping, stereo-3d, video-editing, video-tool, Virtual Reality (VR) |
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