VisionDepth3D - Release v3.6
VisionDepth3D v3.6 – Changelog
1) Upscaling & Interpolation – Massive Speed Boost
- Rewrote frames tab pipeline with threaded workers + queues.
- RIFE interpolation, ESRGAN upscaling, and FFmpeg writing now run concurrently instead of sequentially.
- Intelligent frame indexing + buffering preserves exact order while maximizing throughput.
- Render time reduced from 10 hours → ~1 hour on long clips.
- Result: creators can now upscale & interpolate full-length videos in a fraction of the time without crashes or dropped frames.
2) Depth Pipeline – Refinements & Blending
- Integrated Depth Blender prototype as a tab in main UI.
- Added early sliders/knobs for tuning blend weight between models.
- Improved handling of 16-bit depth outputs for richer disparity.
- Experimented with percentile clipping to suppress outliers without flattening depth.
- Result: cleaner separation between foreground and background, less “fuzz” in blended depth maps, and more consistent 3D parallax.
- Added Depth Anything V2 Giant model support
- Integrated FP16 half-precision toggle in main UI for faster inference and reduced VRAM usage (on supported GPUs).
3) HDR10 Support – Preservation & Metadata
- Fixed washed-out output issue when re-encoding HDR10 videos.
- Added flags to preserve:
- 10-bit pixel format (
yuv420p10le
) - BT.2020 colorspace
- PQ transfer curve (
smpte2084
) - Master-display / MaxCLL metadata
- 10-bit pixel format (
- Toggle option in UI: Preserve HDR10 Metadata.
- Result: HDR sources retain their original punch and dynamic range instead of flattening to SDR.
4) Experimental Live 3D (WIP)
- Added real-time 3D pipeline for external inputs (console, capture cards, webcams).
- Integrated Depth Anything v2 Small for on-the-fly depth generation (larger models can be swapped if GPU allows).
- Implemented VisionDepth3D method for stereoscopic conversion of live depth maps.
- Early end-to-end testing completed with capture → depth → stereo output loop.
- Performance tuning ongoing: fps optimization, GPU acceleration, and reduced latency paths.
- Expanded support for multiple input sources (video devices, capture cards, webcams).
- Result: playable console/video feeds in live 3D, showing strong potential for real-time applications.
5) General Fixes & Stability
Rendering
- Fixed: duplicate clip-window guard removed to prevent redundant early exits.
- New: Clip range UI — users can now set precise Start/End times for partial renders.
- New: Left-only and Right-only rendering modes now work directly (no post-split required).
- Optimized: hoisted per-eye resize + aspect ratio calculations out of the frame loop.
- Fixed: floating-window bar now scales correctly for single-eye renders.
- Optimized: DOF/Color grading checks moved outside the render loop to cut overhead.
- single-eye mode writes only the active eye, reducing memory work.
- Additional padding + edge reflection during stereo warp to reduce bleed-through.
UI & Error Handling
- Patched white-edge artifact issue caused by 16-bit depth normalization.
- Improved error handling in Preview GUI when models fail to load.
- Language files: synced new controls (HDR toggle, depth blender knobs, etc.) across all packs.
- All buttons and inputs use dark theme styling for a cleaner look.
Codec & Output
- Fixed: FFmpeg no longer forces
-preset slow
when a GPU codec is selected.- NVENC now uses encoder-appropriate flags (
preset p5
,rc vbr
,cq
). - CPU codecs continue to use CRF + preset for quality consistency.
- NVENC now uses encoder-appropriate flags (
6) UI & Workflow Enhancements
-
Full 3D Generation Tab UI overhaul for a cleaner look
-
Save/Load settings and presets with hotkeys
-
Hotkey Import video & depth maps directly into the 3D workflow
-
Reset in one click
-
Jump straight to docs, bug reports, GitHub, or community links from the Help menu
-
Result: smoother day-to-day workflow and better visual testing inside VD3D.
Summary:
v3.4 gave creators fine-grained depth & subject control.
v3.5 brings cinematic polish with stabilized DOF, a true audio tool with sync + codec options, a GPU color grading suite,
a stereo separation (IPD) adjustment for display comfort, and now ONNX pipeline + clip rendering support for faster experimentation.
v3.6 focuses on depth blending refinements and proper HDR10 preservation,
while also introducing precise clip-range rendering and direct Left/Right eye output for greater workflow flexibility.
This release tightens up edge handling, boosts stability, and continues to evolve the UI toward an all-in-one workflow.
Get VisionDepth3D
VisionDepth3D
This is Hybrid 3D. Built from AI depth + custom stereo logic — Designed for cinema in VR.
Status | In development |
Category | Tool |
Author | VisionDepth3D |
Tags | 2d-to-3d, 3D, 3d-software, converter, depthmap, depth-mapping, stereo-3d, video-conversion, video-tool, Virtual Reality (VR) |
More posts
- VisionDepth3D - Release v3.548 days ago
- VisionDepth3D - Release v3.1.8May 14, 2025
- VisionDepth3D - Release v3.1.6May 05, 2025
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